On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you so much for your kind works and valuable feedback! Love this type of comment. The mechanics are all still definitely a work-in-progress. In a different action platformer build I had it hooked up to a different button the player could press freely which also accelerated the movement speed of pickups towards the player, so I may use that system instead. I like it this way with the Alien Soldier system, (by the way, if you love Treasure games, boss rushes, dashing, and run 'n guns, I highly recommend checking it out! It takes a bit for the controls to click and any weapon slot that's not filled with Flamer or Lancer is a wasted slot so just start by picking two of each, but it's still one of my top 10 games of all time. Very difficult at first, but once it clicks it's one of the best 16-bit gaming experiences you'll ever have), but I'm not married to the jump as it is. The double-jump hang is definitely a viable alternative I'll look into. I think the freeze mechanic will really start to come into its own when I add bullet-shooting enemies. Definitely going to add sound effects, in fact, I've got the new Gamedev.tv sound course lined up as my next tutorial course to study! The ladder bug is definitely at the top of the list, and yeah! Not sure what's up with Spoony's sprite. Thought maybe I was imagining things. Definitely going to look into that. Thank you and cheers! Have a great one!