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(1 edit)

Woohoo!

For a first game jam I think you did a great job, well done!

I can feel the Mega Man X influence with the dash, I haven't played the other two games mentioned to be able to compare this to them.

The ability to hang in midair is very interesting, I used it at one point to hover a bit above the ground and let the enemies charge into my spoon. :) I think it might work better if the order of execution was Jump -> Double Jump -> Air Hang rather than Jump -> Air Hang -> Double Jump because, since it's a more unique mechanic, players will feel like they got 'stuck' when they first encounter it. But there are definitely advantages to doing it your way, it's more maneuverable for instance, so don't put too much stock into what I'm saying. :D

Sound effects for hitting and defeating enemies would be a definite plus, as it is I can almost 'hear' them explode into dust clouds thanks to the animation.

Spoony's sprite is a bit blurry compared to everything else, you might want to check your importing settings. For pixel art you'll generally want to change the Filter Mode to Point (no filter) for a cleaner, sharper look.

I also noticed that, if I'm standing on top of a ladder I'm not able to jump. Spoony will do the animation but won't actually lift off from where he's standing. I've found ladders pretty tricky in Unity so I can't give a concise way to address this issue, just something to bear in mind for the future.

(+1)

Thank you so much for your kind works and valuable feedback! Love this type of comment. The mechanics are all still definitely a work-in-progress. In a different action platformer build I had it hooked up to a different button the player could press freely which also accelerated the movement speed of pickups towards the player, so I may use that system instead. I like it this way with the Alien Soldier system, (by the way, if you love Treasure games, boss rushes, dashing, and run 'n guns, I highly recommend checking it out! It takes a bit for the controls to click and any weapon slot that's not filled with Flamer or Lancer is a wasted slot so just start by picking two of each, but it's still one of my top 10 games of all time. Very difficult at first, but once it clicks it's one of the best 16-bit gaming experiences you'll ever have), but I'm not married to the jump as it is. The double-jump hang is definitely a viable alternative I'll look into. I think the freeze mechanic will really start to come into its own when I add bullet-shooting enemies. Definitely going to add sound effects, in fact, I've got the new Gamedev.tv sound course lined up as my next tutorial course to study! The ladder bug is definitely at the top of the list, and yeah! Not sure what's up with Spoony's sprite. Thought maybe I was imagining things. Definitely going to look into that. Thank you and cheers! Have a great one!