Reminds me a bit of The Impossible Quiz but without the humor. It feels less like a puzzle game and more like a series of "How can we make the player quit" instances. Good idea but lacking in execution. This title would likely work better taking inspiration from Helltaker where the challenge comes from planning out the moves and seeing where things can go wrong instead of random chance to figure it out. I wouldn't say restarting from the beginning each time is necessarily a bad thing, but it just compounds with the less than ideal level design.