I'm sorry but you are correct. The premise is pretty much just "Kidnap cute girls and force them to fight". It's not meant to be thought of too hard, sorry.
I will probably change and expand it in the future but for the meantime it's effectively a texture pack with enough story to justify it.
UndercoverPotato
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No overworld sprites for pokegirls are unique outside of a set few for now. I won't be doing that until later in development. As for the in battle sprites that may be due to me not setting proper values in the individual pokegirl entries.
I did take in the criticism for the maid room though and added an event to help push players towards it. As for the level resetting I'm not entirely sure what you mean as when you level up or even lose a battle the level persists. If you meant when you take the outfit off then put it back on, that is because the way the scenario works is by saving your party, wiping it, then giving you a specific pokegirl at a specific level.
Reminds me a bit of The Impossible Quiz but without the humor. It feels less like a puzzle game and more like a series of "How can we make the player quit" instances. Good idea but lacking in execution. This title would likely work better taking inspiration from Helltaker where the challenge comes from planning out the moves and seeing where things can go wrong instead of random chance to figure it out. I wouldn't say restarting from the beginning each time is necessarily a bad thing, but it just compounds with the less than ideal level design.