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I think I figured it out, issue was some of the GLB files are a lot bigger than others so having them in the same mesh library caused lineup issues while using GODOTS builder.

If that's something that could be fixed from my side, please let me know!

Thanks for your help but I think its more of a me being a godot noob issue lmao

Haha, I'm a bigger Godot noob than you. Had it open just once