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Adding new maps would (will) be a piece of cake. Thanks to Godot, I can add textures for Rim, Clearcoat, Anisotropy, Subsurface scattering, Transmission and Refraction.

But first, I have to understand what they are used for. :p

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in Simple Terms, Subsurface Scattering Maps are Mapping of how color of an semi translucent material should change when light affects it.  the most common example being human skin turning a pinkish color when light is shining. (ex. 

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That's an handy explanation there!