Good point. I added a line about recentering the view in the description.
I also added a vignette option to mitigate motion sickness, but I can't update until the end of the game jam.
Does not work on my PC (Windows 11 (64 bits), Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz, NVIDIA GeForce RTX 2060, Oculus Oculus Quest2, SteamVR), tried windows, optimized version. Running from sources seems to take forever importing.
I only have music when starting, graphics stays on the Godot loading screen. ;(
Windows 11 (64 bits), Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz, NVIDIA GeForce RTX 2060, Oculus Oculus Quest2, it runs HL:Alyx nicely.
The WebXR version runs nicely on my Quest2.
Graphics are nice, the game idea is good, but a little bit easy for me (torches collision area is too large vertically IMHO). :D
Do you have ideas for more game mechanics?
Damn, I didn't use the XRToolsPlayerBody scene... But I'll have a look at the code to try to understand what happens. Could you please tell me more about your system and which export you used?
Maybe I can try to make a fixed version for you (after the jam is over so I don't cheat by providing updated releases).
Thanks for all those nice tracks! I just used 4 of them for a game jam.
https://rodzilla.itch.io/sweep-stakes-vr