Strap in, this one is probably going to be long.
After the release of 1.1 I decided to play 3 DBPs fitting the theme of each class, Into The Storm for Berserker, The Magnificent Five for Desperado and Vicarious Reality for the Technomancer, these are my thoughts on the gameplay of the mod.
Berserker plays very nice and smooth, I'am always skeptical of melee heavy mods in GZDoom because tbh some of them are clunky or uninteresting, but this one feels really good for most of its weapons, if I have only gripe with it is that I would prefer if the shield was used in combination with the axe since in my opinion both are the only underwhelming weapons of its arsenal.
The Desperado rifle feels way better after the update, sniping is really good now, thanks for hearing my feedback. I think the classe is balanced perfectly now. It was blast playing with The Magnificent Five, I blazed through two times in a roll in one sitting, very satisfying guns, fitting sound effects and the coin toss mechanic is pretty cool, but maybe it bugged sometimes on me, because I got "The next shoot doesn't use ammo" but the gun in question didn't use any ammunition until I switched to another one, so I was basically with infinite ammo for a solid minute there, or this is intentional and I misinterpreted the powerup?
The Techmancer its the most gimmick class and while I like more than I dislike, I think it has some flaws. The Uzis burn through ammo very quickly, playing with Vicarious Reality was a pain in some points because I had no ammo so I had to melee arachnatrons or macuby, wich is not the most fun. The little pyramid drones I think have too much a difference in strength, one is very very powerful and the other is almost a pee shooter, in my opinion the weaker one could be buffed, given a fast firing rate akin to a chaingun in vanilla Doom. Outside of that the class don't lag behind the other two, very smooth gameplay, cool sounds and sprites and the melee also feels very good even if I think is flexible than the Berserker.
And my final thought of the mod is that the chance to win in the slot machine is very low, or I was just incredibly unlucky since I think I just won 4 times in all of these wads combined.
Even with some of my critiques this mod is fantastic, another CosmoByte work for the hall of fame of my Doom mods folder.
P.S: Almost forgot, coolest touch with the game over screen, I was not expecting that but you wizard surprised me again as usual.