This is the first roguelike I've beaten-somehow this implementation just clicked with me. Thank you for 2423"last tries" before having to head out to work, sleep, function. This was delightful.
A true lesson in good game design, which I'd love to learn more about. Do you remember which decision had the biggest impact on the feel? I was always overwhelmed by the complexity of some other roguelikes and I was looking for something more 'casual'-in the best possible sense.