This is fun! I played it longer than I expected to. I think adding icons that display the cooldowns on your abilities would have been a nice addition, or even one of the upgrades.
Well done!
I considered having a stats page/GUI to display your current unlocked weapons and power, but never got around to it - having some sort of visual notifier of what your cooldowns are would 100% be a good idea. Will keep it in mind for potential further upgrades down the road!
4003, well done! Admittedly i think i overtuned the difficulty a little lol - i reached 16000 in earlier testing before dramatic balance changes, and now reach more along the lines of 1500-2000. How was the performance at the end of the game? It seems to struggle or run smoother depending on the run - maybe thanks to swifter enemy kills with different weapon combos. And whats your favourite of the four weapons?
Whoops! Forgot that the highscore was saved from then XD Good to hear it stayed smooth, hope it stays that way for all players.
Im quite happy with the variety in power and utility the weapons have, they are good for different things and have different power curves.
Fire blast - powerful and targeted, but splits your attention from evasion.
Plasma bolt - starts weak, but can tear through hordes once upgraded, and is focused.
Autolaser - also starts weak, but might have the highest power ceiling of the lot as theres no limit to the number you can fire.
Lightning - super strong, but unpredictable (I actually originally wanted it to target multiple enemies like the laser, but for some reason the multiple strikes were just hitting the same target, so i just retrofitted it to get a damge upgrade instead)