Glad you enjoyed!
swatt_officer
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I did consider having somr sort of collision like a river to break the arena up, but ended up not implementing it - i agree that its probably better without annoying collisions. If you hit something, its an enemy. I did consider having the fire click as a 'base' weapon, then the others as temporary powerups, though ended up going in a different direction. I definitely appreciate that the upgrade system isnt for everyone.
Admittedly I didnt really think too much about each weapon as the "only" weapon while making them, but then the upgrades made that a possibility. The lightning was originally meant to target multiple random targets but for some reason all bolts targeted a single creature so i tweaked its functionality. I think it balances the power it has by removing the control, but its definitely one thats harder to make use of as your only weapon.
The difficulty ramps up through spawn numbers rather than enemy toughness - every enemy spawns every so slightly sooner every time - sounds like you got a really good run if you didnt notice it, cause it for sure ramps up! Theres no ending, its very much a "go till you die or break the game" at the moment.
Glad you enjoyed it! I was really pleased with the upgrade system and getting the weapons, they all feel and work differently!
I cant take credit for any of the assets used, all credit for those go to the original creators. Balance was something i tweaked a lot! The upgrade system was one of the last things i implemented actually, in earlier testing you started with all of the weapons at once and my word did it make you strong lol. Glad you like it!
It was actually the concept of not using a traditional health bar that inspired the game in the first place! Using your light as the health, though i do appreciate that some form of numerical timer or indicator might still be helpful. I tweaked the balance quite a bit during development and i actually reigned it in quite a bit- perhaps that meant it takes too long to grow in power (you for sure notice when you get a legendary upgrade, thats for sure).
The power of upgrades varies a lot, and thats cause i was cheap and use the same values for them all - that does lead to power imbalances where +1 autolaser literally gives you another laser, but the same upgrade for plasma just gives it one piercing. Balance is definitely something i want to keep working on, 100% want the player to be a god at the end, but also want there to be an end rather than the game crashing to end every match XD
Whoops! Forgot that the highscore was saved from then XD Good to hear it stayed smooth, hope it stays that way for all players.
Im quite happy with the variety in power and utility the weapons have, they are good for different things and have different power curves.
Fire blast - powerful and targeted, but splits your attention from evasion.
Plasma bolt - starts weak, but can tear through hordes once upgraded, and is focused.
Autolaser - also starts weak, but might have the highest power ceiling of the lot as theres no limit to the number you can fire.
Lightning - super strong, but unpredictable (I actually originally wanted it to target multiple enemies like the laser, but for some reason the multiple strikes were just hitting the same target, so i just retrofitted it to get a damge upgrade instead)
I considered having a stats page/GUI to display your current unlocked weapons and power, but never got around to it - having some sort of visual notifier of what your cooldowns are would 100% be a good idea. Will keep it in mind for potential further upgrades down the road!
4003, well done! Admittedly i think i overtuned the difficulty a little lol - i reached 16000 in earlier testing before dramatic balance changes, and now reach more along the lines of 1500-2000. How was the performance at the end of the game? It seems to struggle or run smoother depending on the run - maybe thanks to swifter enemy kills with different weapon combos. And whats your favourite of the four weapons?
The monster/chaser quickly became more of an annoyance than a scare, the camera reset after being grabbed was quite disorientating and he sometimes respawned like 5 meters awary. I was once caught in a loop where in the time i reoriented the camera i got grabbed again, and it repeated at least five times in a row.
Its me again :D Decided to join a jam and threw together this game in just 72 hours! Your music made all the difference in making the game feel hectic and active! https://swatt-officer.itch.io/last-light
Great sounds - used some in a game for a jam - https://swatt-officer.itch.io/last-light
Used one of the fire sprites for the player in a game for a jam - https://swatt-officer.itch.io/last-light
If i expand the game in the future will definitely use more for different attacks and effects!
Used some of these for this game for a jam - https://swatt-officer.itch.io/last-light
Nice varity of sprites which made for great unique attacks for the player!
Used the skeleton sprites and the tiles to make this game for a jam - https://swatt-officer.itch.io/last-light
Great spritesheets and high quality tiles :D
Used this great spritesheet for a college project that ive just finished recreating on here - https://swatt-officer.itch.io/knightsurvive
Really good work, will have to support your other material in the future!
Used one of these wonderful critters in a very underwhelming way for a college project which ive now recreated and uploaded here- https://swatt-officer.itch.io/knightsurvive
I almost feel bad relegating such a great lil guy to essentially a turret - will have to give them the use they deserve at a later date!
Used these as part of a college assignment and have just recreated it and uploaded it on here - https://swatt-officer.itch.io/knightsurvive
Used these for a college assignment and just recreated the project here - https://swatt-officer.itch.io/knightsurvive
Heya! Used one of these great tracks in my first ever game - https://swatt-officer.itch.io/knightsurvive
Great quality tracks, will almost certainly use them for more projects in the future!