I enjoyed this game, and managed to find all the endings except for the second-to-last one on the list. I'm guessing it has something to do with that bear in the princess' room, but it still gives the same clue as before to "see more of the world" even after completing the game and seeing all the other endings. I tried everything I could think of, but maybe I'm just forgetting or missed something. Any hints on where I need to revisit or what I should be looking for?
Below I'll just add some thoughts on my experience...
The parts of the game that gave me the most trouble were the mysterious forest (figuring out how to progress, and catching the minor visual differences) the docks (surprisingly, trying to get all the endings there took me quite a few tries before I caught on) and the very last section was tough just to get through in time, but that's to be expected for the challenge to be the greatest at the end of the game of course.
Most of the game worked okay with mouse controls too, but because of how RPG Maker handles the path finding for that, some sections of the game, like the swamp and the last area especially, required too precise movement or timing for mouse controls to really work out well when there was also a time limit to contend with.
It was pleasantly free of errors during my play time too. My hat's off to you for that. It must have taken a lot of testing and tweaking the timing on everything to get it just right and error-free.
I think I noticed a few lines of dialog where the name box was shown as the princess when it was supposed to be a different character (in the potion shop in the city for example there was a line like that) but other than maybe 2 or 3 times of noticing that happen during the whole game, I didn't see much else amiss, and that's already a super minor issue anyways.
I would definitely suggest defaulting to "auto dash ON" in future updates or failing that, players can go into the options and turn it on themselves. I'm pretty sure certain parts of the game would be impossible to clear in time without dashing, or at least extremely difficult.
Also, since you named the project "Forward Punch" originally I'm assuming, it was slightly confusing at first to see the name of the folder when it extracted. The title is long though so, maybe even shortening it to "TPPPPPP" would still be a bit much. (Love the creative alliteration in the title too by the way.)
Overall though I had a lot more fun with this than I anticipated going into it, and I felt it was really creative and well put together.