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(+1)

Really cool concept. I felt like it was taking way too long to chip away at the boss' health but maybe I didn't figure out the best combos yet. The visuals are great but I was really missing some visual feedback when you take damage.

I found it quite difficult to see which cards I was picking up, especially since fullscreening the game cut off both health bars.

Overall this was a great concept and great use of theme!

(+1)

Yeah, we were kind of trying to incentivize coming up with a strategy for choosing cards by making the boss HP much higher. We may have fumbled with the probabilities of the card drops by a bit so Aces were a tad too rare...

The art came from artists here on itch.io, you should definitely check them out using the links in our game page description. We wanted to add more visual feedback and effects but sadly we overestimated our abilities to pull them off given this was our first game jam XD

And yes, I believe we messed up the resolution scaling. Not sure how to know if it works since it worked on our computers so we'll definitely keep it in mind in our next jam. 

Hey, thanks for the feedback though! We really appreciate it :D

(+1)

Ah yeah I play on a 16:10 monitor so that's probably why it's different for me. Most people use 16:9 but there's a decent percent of laptops out there that are 16:10 so it's good to make sure you support that as well. Most game engines let you choose your resolution in editor so I always check both those aspects and make sure the UI scales properly.