BY THE WAY are you okay with getting your levels mapped into sourceports of the id tech 1 engine? UDMF¹ — i’m asking because i wanna practice and support you at the same time =3
[1] Universal Doom Map Format https://doomwiki.org/wiki/UDMF https://zdoom.org/wiki/Universal_Doom_Map_Format
for anymany’s interest i’m learning SLADE (map editor - designs the game), to use with GZDoom (open source game engine - plays the actual game) aaand this way i don’t need to program while also getting DOOM’s degree of compatibility to share anything i make hehee
final note: if you doubt this engine i dare you, dear reader, to watch gameplay footage of HEDON I & II here on itch.io
okay this post is getting long because i got excite!
i’ll just link to more gems from GZDoom (some are 1:1, then at some point long-running projects tend to modify the engine to use stand-alone engines. because you can do that with this small of an engine!) · list of ones /not/ published on steam https://www.doomworld.com/forum/topic/123112-list-of-doom-engine-standalone-games/ · list of ones published on steam https://steamcommunity.com/sharedfiles/filedetails/?id=2571525556
P.S there’s also networking services up and running, similar to GameSpy but open source. idk much about it so nobody ask me abt that yet ¦X · DoomSeeker https://doomseeker.drdteam.org/ · DoomExplorer https://doomutils.ucoz.com/index/0-4
okay infodump over. gosh i love exiting the mainstream.