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cartonbook

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A member registered Oct 25, 2020 · View creator page →

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(6 edits)

thanks!!! you mention remixing is OK, what license do you publish your OST under specifically? /no need to reply

TLDR there’s a sliding scale of FREE to PROPRIETARY

COPYLEFT—PERMISSIVE—PROPRIETARY

in brief a CC (Creative Commons) license can emulate any license! it’s modular. all the clauses together look like this CC-BY-SA-NC-ND (CreativeCommons-(credit the author)-ShareAlike-NonCommercial-NoDerivatives) and you can say mix and match any of those. as long as CC remains in the start it’s a widely spread and legally valid licensing!

permissive licenses (see acronyms like MIT, BSD, MPL, JFR, etc.) can in many ways be similar to a public domain license, which the CC license also can emulate btw - CC0 is what it’s called then. permissive licenses in short say “i’ve licensed it, now dog bless and gtfo! do whatever you want as long as i’m not held accountable!” which is like. it’s valid but has caused big organizations trouble when needing corporations to cooperate, notably with X11 - the first free libre open source windowing system since the 70s something something. it got wrecked because companies just took the code and improved the project under their own brand name. so it’s stepping and shitting on the shoulders of those who made it happen, basically never telling X11 came first while corporate marketing says “we totally made this ourselves- look it’ll revolutionize the industry! the only one to trust is OUR BRAND.” so even though programmers wanted to cooperate for the sake of the project and really couldn’t care less about their company’s grift: the hired programmers’ company overlords denied cooperation, legally, because permissive licenses are in one crucial way different from the above copyleft licenses: there is no ‘Share Alike’ clause to permissive licenses. this is sometimes taken for a good thing, sometimes taken for a bad thing. it truly means anybody can do anything and never let you know. that’s permissive licensing in a nutshell.

then there’s copyright. camp copyright… N(on)D(isclosure)A(greements) are the foundation of monopoly practice, meaning a party is forced into compliance and usually there is no other financial alternative to individuals with houses and rent than taking an NDA license on their work and workplace if they want the job. shitty license and it’s a cause of unreported evil in this world, literally. then there’s copyright, which while in effect can be “yay i’m the nice author do what you want.” however the reason COPYLEFT and PERMISSIVE came about was because corporations have famously and repeatedly misused copyright licenses by buying up “rights” to “intellectual property”, so even if the author is the nicest person, they’re maybe y’know dead at some point in their life or usually before then not legally the rightful owner of stuff they’ve authored and made themselves. yeah, imagine having no legal right to your passion project because of companies. then you have no or limited say in how legal any other person’s derivative stuff is. including your own! like with all those videogame series the directors and authors and artists and programmers want to make sequels to. the company executives and shareholders own the legal “rights”, so can sue people! just like Nintendo does. oh, i hear my strawargument say, but fandoms exist?! check mate, licensing advocate! okay strawargument. you give me pause. now hear my ACTUALLY. okay. actually that’s organizing under a boot that’s yet to stomp down on anyone at any time for any reason. i’m tired so no examples, just [sic] >:) bai

so whoever reads this far! (even if you skip ahead!) check out COPYLEFT and PERMISSIVE licenses!!! it’s always everyone’s, everytime, everywhere! most importantly..! this includes museums and archivists who will one day want to archive your silly little internet art and save it before companies shut down servers without warning (again [sic] because of my spoons)

/no reply necessary

oh my gosh

i can imagine the scene of a transgirl coming out from having been percieved as a femboy AND THEN BEING EMBRACED. like that hits home and it shouldn’t be just me. i mean i’m genderqueer af and it still goes straight thru my heart - best soft NSFW move to show an intimate embrace for double effect ig >u>

I ALSO FELT LIKE THAT WAS A THREESOME/FOURSOME FLAG

it’s a plus for me to see a flag about idk sexual tension not mean there’ll be sex though, so i mean. personally this was a positive on subversion >u<

hehe and that’s actually true! better even! the industry wish they could innovate and connect to people like an indiedev/shinlalala

(3 edits)

oh i forgot to add! a neat trick to making multiple levels on the same stage is using two layers, then one is a looong keyframe (like ranging 10..20) which keeps the stage itself- then you keep many keyframes on a layer just below for each level. so clearing a level -> oh you’re on the next keyframe, hey look the layer dedicated to the stage remains the same so i don’t need to fiddle with backgrounds or buttons just copying everything i want from the previous keyframe and re-arrange it in this keyframe, like what is a next level anyway? i just place my (enemies, items, …) and i don’t need to be clever about how to move to the next level. i just click the enemy or item or door that i want to end that level by destroying/walking_over and in that doodle’s script i write

if (condition) { gotoNextFrame()’ }

anyways i can yap on about this for a long while. hope this helps though!!!

https://wickeditor.com

oh gosh(!!!) please make your sketches in the wick editor - a drawing program that also is a game engine, it’s the spiritual successor to making Flash-style games in any of Adobe’s programs. it’ll make those four months into four weeks or less for your next games since you’re already an artist and there is no moving art assets into a game engine then positioning everything… just click your sketch and add code to it, now your sketch is interactable and can move around.

i say sketch and technically speaking it can be called a symbol (Flash terminology), a clip (Wick terminology), meanwhile your keyframe can have many of those- and your timeline can have many layers thereby many keyframes. it makes sense if you’ve ever animated something. if not, then it’s easy to pick up as an artist! moreso than straight up needing to code everything >w<

i also adore how clean everything gets! one ‘clip’ can contain an entire timeline full of layers and keyframes of it’s own, then that can contain more ‘clips’! for clip-ception! it just makes organizing my animations, interactives, games surmountable..! i’m not one for keeping tidy AND making stuff happen… it’s one or the other with me hehe. welp keeping my intro-screen confined to one keyframe helps, then my main menu in keyframe 2, stage 1 in keyframe 3, etc. until like my GAME OVER screen is shown in keyframe 5 (if i just doodle a short game in a day!)

it’s all doable because, well, it’s like that matroska doll. inside my doodle is an entire timeline dedicated for my doodle. the first and most useful piece of code is ‘stop()’ which just stops the main timeline from playing. instead clicking a doodle with my mouse triggers ‘goto(2)’ and now the game moves from keyframe one to keyframe 2 with whatever doodles and menues and text i put there. of the main timeline. so my timeline is heccin’ clean! the nested timelines are kept dedicated! i find my code for my player character by… literally clicking the doodle that looks like my player character, then to the right in the editor is the SCRIPTS section- it’s also really graphical with code! it’s like… i can just fuck around and make a game that plays AND learn coding WHILE seeing progress.

Wick editor is F(ree) L(ibre) O(pen) S(ource) S(oftware), which means it’s everyone’s, everytime, everywhere !!! you can download it and export your game into one single .html5 file directly - ofcourse no accounts, no subscriptions, no nothing. if you’re a programmer and want to edit the game engine or the editor- it’s incredibly small and all written in javascript! you can go in there and dig around, if you’re a programmer! i’m not!

BY THE WAY are you okay with getting your levels mapped into sourceports of the id tech 1 engine? UDMF¹ — i’m asking because i wanna practice and support you at the same time =3

[1] Universal Doom Map Format https://doomwiki.org/wiki/UDMF https://zdoom.org/wiki/Universal_Doom_Map_Format

for anymany’s interest i’m learning SLADE (map editor - designs the game), to use with GZDoom (open source game engine - plays the actual game) aaand this way i don’t need to program while also getting DOOM’s degree of compatibility to share anything i make hehee

final note: if you doubt this engine i dare you, dear reader, to watch gameplay footage of HEDON I & II here on itch.io

okay this post is getting long because i got excite!

i’ll just link to more gems from GZDoom (some are 1:1, then at some point long-running projects tend to modify the engine to use stand-alone engines. because you can do that with this small of an engine!) · list of ones /not/ published on steam https://www.doomworld.com/forum/topic/123112-list-of-doom-engine-standalone-games/ · list of ones published on steam https://steamcommunity.com/sharedfiles/filedetails/?id=2571525556

P.S there’s also networking services up and running, similar to GameSpy but open source. idk much about it so nobody ask me abt that yet ¦X · DoomSeeker https://doomseeker.drdteam.org/ · DoomExplorer https://doomutils.ucoz.com/index/0-4

okay infodump over. gosh i love exiting the mainstream.

ÖwÖ

i should draw fanart of that others should too

(5 edits)

tmi i also had some thoughts about the lewds presentation in this game while playing - because i went in wet you know.

but this is nice too; i approve of not just having downloaded a stash of porn to discard and never replay - this instead is the opposite. i can replay and i can grow more sentient about my horny, while still obviously being like. in a steamy and clingy mood while playing.

not to write a thousand word essay about lewd posters in a DOOM clone- just to say the way i come to engage with your lewd games gets me into a better mindset about my sexuality than before i went to typed “furry twink cum” in my searchbar, you know? specifically my headspace gets in a sounder idk culture? than when finding like tmi a random flash game on Newgrounds when i’m horny (historical anecdote.) idk if this makes sense but i like oversharing and specifying /positive appreciative

edit: attempt at grammer, but i gave up =^)

i just want dev(s) to know i&’m doing better in life from the way sexuality and gameplay get together in these games.

that’s all~~

hope you’ll take this as a compliment:

wanna share an export of the godot project too? i really wanna just do the parts of gamedev that i’ve an interest in: level design, exploration, narrative presentation