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No problem, it's my first jam and first published game.

As an exercise for myself a few months ago, I tried to make a game to the rules of another jam and found that I needed to make sure I planned to make a game I could actually make in the timeframe.

For this jam, once I had an idea for a game I thought about what mechanics I would like to implement and tried to make sure the work was something I could actually do.

As I'm generally trying to avoid premade assets, this had to include time for making the art and sound work as well.

If you want a long post, I made a post mortum / story of my experience from zero here 

https://itch.io/blog/747081/from-zero-to-my-1st-game-jam

Admittedly, this isn’t my first game I’ve ever made. It was the first Godot game I made from start to “finish” without a course or tutorial hand-holding me the whole way through. Don’t get me wrong, those things helped me figure out some things, like how to implement my own state machine (although the version I learned was in C#, I learned to rewrite it in GDScript).

With all the game ideas I had, I did break them down into smaller mechanics, and listed out what needed to be done. But for whatever reason, my brain locked up and I was stuck in the constant state of, “I don’t know how to start this!” Anxiety and panic set in and I was throwing out ideas until I found one where I can picture the efforts to go from point A to point Z. That’s what finally broke me out of that frozen state…unfortunately, with only about 4 days left by then.

But maybe that’s why they suggested we come up with a game idea we can make in 4-5 days, LOL. Lesson learned! 😁

I think my biggest takeaway from my experience here is that I need a lot more experience with the game engine I plan on using. I’m definitely not saying everyone needs this. I believe I need it to build up the confidence to just power through the doubt and uncertainties that comes up.

That, or make sure to join a long length game jam! I’m actually in one right now, learning a new game engine. Really barebones and documentation has been lacking but I’m finally at a point where I’m having fun with it.

Anyway, I’m rambling. Thanks for your time and the reply!

no worries, keep going and good luck.