It would be interesting if you can influence how the cult is viewed. A war loving cult gets less followers, joining out of fear (They don't wanna get stabbed 28 times),but more fanatical devotees, meanwhile a peaceful cult gets viewed nicely by people (basically just being a religion), so not a lot of devotees but followers and passive donations without a opinion hit. Also if there is a doomsday cult, doin rituals and summoning weird murder blobs, would be kinda cool. (Idk if this is too much random stuff or what, it's pretty great that this style of game exist, and i am excited for whatever is added.)
Viewing post in What will CultGame's gameplay be like? comments
Hi!
I can confirm that your suggestion will exist in game. There’s gonna be an opinion system where your actions as a cult can be looked upon positively or negatively by certain groups of people and characters.
A doomsday cult is a good idea! I’ll have to put that as an endgame in the roadmap. I didn’t get into it during the video, but rituals and summoning will eventually be a part of the game too 😁
Thanks so much for your interest! I’m happy to hear from you.