I... do not particularly like this. Part of me thought there was something more to this than just "play 'til you lose". The sprite art is fine, no complaints there; the end graphic has an interesting style about it, but it definitely looks like the work of an amateur artist. Maybe if this gets a more full-fledged version, you could commission someone to redraw the image. The biggest annoyance to me, though, is that the sound is mono—a singular channel, directly into my left ear with nothing going on in the right. I think a nice addition in the true vein of a "Princess Peach" type of game could've been the occasional smattering of a power-up to make you run faster briefly, or a time-limited jump and hover to escape Toads when they pile up mid-screen, or even just a limited-use defense weapon like her parasol or a frying pan. I'm not sure it truly captures the essence behind the game jam's theme, like some other titles.
Viewing post in In another Castle (weeklong version) jam comments
You're right about the Sound, that is a bug I didn't catch. I used the wrong node in Godot. The game is not supposed to be about Princess Peach in too many ways, in case Nintendo takes it down, I can easily replace some of the Sprites and re-upload it again. The Core Idea was to escape as long as you can, but that felt TOO simple for me. I also don't think that the end result fits the theme really good, but it's the best Idea I had to make quick content for what is basically a bullet hell.