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LuluTyler

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A member registered Feb 24, 2023 · View creator page →

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The full week version got some improvements, but the core is the same. Maybe try to redownload it. I honestly couldn't find any mistake, and nobody else seed to had that problem before. So sorry if that's not really helpful.

Ok. I think I got you now. The game has been updated again. I hope this makes it playable for you.

The online or the download version?

Just for clarification. If the mode is one then the shop and options menu will scroll both in the same direction and the level backgrounds are all moving at the same speed. Options and Shop just move slower than the levels. Maybe the problem comes less from the background and more from the level details, like the pyramids in the desert or the chains in the castle.

Short Update: I implemented a “Reduced Motion Mode” you can turn it on or off in the option's menu. At the moment it is a quick and dirty fix, so there may be some trouble with your old save file, since the old save doesn't have a “Reduced Motion Mode” value saved.

Please let me know if this works for you.

Only in the levels or in the shop and options menu too? I will try to address it, but I can't promise that I get to it soon.

It probably had to do with the fact, that both the old demo and the current game have the same name. I wasn't aware something like this could happen, when I first uploaded the very first build of the demo. My apologies.

1. Which challenge didn't work exactly?

2. The candy you earn gets more valuable the further you're able to run.

3. The current demo is just a stripped down version of the game, so there is no way it could interfere with that. If you played an older version, it may help if you delete your old savefile too. You can find it here: C:\Users\User\AppData\Roaming\Godot\app_userdata\Eternal Escape

I'm planning to release a Steam version, but that is currently out of my capability.

I would need to do some research on how to set something like this up in the first place, but I think PayPal already takes credit cards. Do you only have a credit card or are there other options too? Because as long as I receive the money, I could send the game files directly too.

The old file seems too had some problems. I re-uploaded it, so it may work now. When you open the .zip do you see 2 files? One should be an .exe and the other should be a .pck file. You need both in the same folder to play the game.

Not yet, but plans have been made.

I meant if you get the outfit a second time. I'm aware of how it should work from a developer point of view, but it feels really wired, losing your level and having a new nature. Isn't it possible to save the that too? It could be saved the same way your team gets saved, just rewrite the team save file with the one girl and load it when you reapply the outfit?

You're right about the Sound, that is a bug I didn't catch. I used the wrong node in Godot. The game is not supposed to be about Princess Peach in too many ways, in case Nintendo takes it down, I can easily replace some of the Sprites and re-upload it again. The Core Idea was to escape as long as you can, but that felt TOO simple for me. I also don't think that the end result fits the theme really good, but it's the best Idea I had to make quick content for what is basically a bullet hell.

I figured it would happen. I had the dates of the jams confused, and this is what was done on 72h. I wasn't satisfied with it, so I worked some more on it and put the improved version also online.

The tiles seem to not be placed right. When I jumped there were lines on the wall basically creating a square pattern. Also, the blind jump was somewhere on the left side, before you're able to climb ladders. Not too far from the start position.

Thanks a lot for that feedback. A lot of that matches my feelings about the game, too. Originally, I wanted the Toads to tie p the player more with every hit, but I decided against it to allow the player to choose their favorite kind of bondage. Like you said, difficulty is very hard to estimate, since my personal best was around 2 minutes with something like 8k Points ant the end. The Toads were made to be easily replaceable, in case Nintendo takes it down, if I would work mainly on this game, there would be more kinds of enemies with different stats and abilities. If you're interested in the Sprites, I'm considering making a sprite Sheet so you can use them for your own Prototypes.

Still very impressive demo for a week.

First I thought I couldn't move, but the movement is just a bit strange. Are the shapes around the player just the default collision shapes, because they feel a bit out of place. The Idea with being able to fly in exchange for a bigger hurtbox is interesting, but there is very little actually game that uses it. Overall it just needs a lot more polish like better visualization, sounds and level design. I can see a base for a game here, but not sure if the core idea works.

I like the Sprite even if the Background seems to have some problems, but there is a part where you have to perform a jump onto a platform without seeing the platform that was bad, and you move WAY too slow in general. Great name for a game, tho, I also wanted to use that one a long time ago.

I love the Idea, would instantly buy a full game like this, but to also say something constructive. There should be a short tutorial or a rating system depending on your performance. I wasn't sure if I played the game right for half my playtime.

Very impressive for a first game. I would suggest making the Rooms connect in a circle, otherwise the snail strait up camps at the spots you need to go, but I've seen way worse designed games, keep it up.

A nice little story and definitely my favorite of the Game Jam so far. But I would have loved to see the other 2 Pictures finished, and I'm kinda confused why the Hair of the Character looks so different in the Sprite and in the Pictures. I assume it's because the Sprites for her and the Room are from an Asset set. If so, could you tell me the name of the Set and where you got it? I would love to do something with it myself someday.

I beat the entire thing, some of the "Puzzles" are just unfair. Playing the old levels over and over is just annoying, and the options aren't in English like the rest of the game. The idea of a Puzzle-Game like this isn't bad, but the execution leaves a lot of space for improvements.

Nice Concept. But I encounter several wrong Sprites in Battle and in the Overworld. I enjoyed the Idea with the Mansion, but "Yourselfe" doesn't get saved so she resets her Level and without another Comment, I wouldn't have found that interaction in with the drawer in the first place. That should be something an NPC does, not a random Object in the Room. And turn down the wild encounters in there too. It took me like 10 Minutes to get from one side to the other. Aside from that, I think it has potential.