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This is fantastic, loving it so far! I was wondering though, is there a way to use it to encompass an entire draw GUI event, akin to using shader_set() at the beginning? I tried using the included RFX_set_shader() but it ends up being full of artifacts, I assume because it isn't meant to handle more than one texture being fed into it at a time.

Sorry for the delay, I've been very busy and struggling financially lol. Unfortunately it doesn't work that way. The best way to do this is to create a surface that's the size of your gui, draw all of your gui stuff to that surface, then draw that surface to the gui using the rfx draw functions.

I thought so, thanks so much! And no worries, the shader is still goated nevertheless <3