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Took a couple of rounds to get the gist of it.  It's so satisfying to finally understand it and see my train tearing through the demonic forces. I love the idea of limited cars and the various cars/trains.

Would love to see more "batch" kinds of attacks so we have to move around and deal with them instead of bunched-up enemies.

Thanks for playing and for the feedback! Just to clarify, what do you mean by "batch" kinds of attacks? Do you think the waves should be smaller and more spread out? Or maybe that each wave should have a 'theme' like a wave full of fast enemies? Let me know, been noodling on what people would enjoy when it comes to engaging combat. My current plan is to also have different maps where the objectives and enemy composition will change... Hoping that adds some variety to the train building and gameplay.

I don't really have an exact solution in mind but some arrangement that would force the player to move around. For example, it could come in 3 small groups and each group has different speeds so players have to move a few times throughout the round.

I agree with his outlook. Maybe the big hitting enemies on one end, so you focus on them first, then travel to the weaker mob. Get a radar upgrade to see an icon on overall enemy count or enemy level, or specific enemy icons instead of caution symbols. Possibly a minimap.