Thanks for your comment! What would you change for make it more fun and interesting?
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well the current problem is that the strategy i found to work best is staying next to the turret and holding flashlight. Id recommend making the combat more dynamic. A few suggestions on how to achieve that would be to maybe add flying ennemies (youd need to be able to aim up for that) or maybe that you need to refill your flashlight too. Id also recommend longer reach for flashlight (nerf knockback on ennemies to balance it) because rn it is impossible for me to take dmg since knockback is insane they just cant advance but if you dont add longer reach when reducing knockback then the game would be impossible since when you try to attack you'll get attacked too
I really appreciate your feedback!
The idea of adding flying enemies crossed my mind, but I didn't have time to implement it.
Combat is something I added at the last minute, as a last resort when running out of defences. I think it's a very good idea to have to recharge the lantern, I hadn't thought about it. And, of course, I have to nerf the knockback and the exaggerated damage it has.