Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

douchane

82
Posts
1
Topics
1
Following
A member registered Aug 24, 2023

Recent community posts

Can someone transfer me their savefile for the end of the second layer. I lost mine and i dont feel like replaying the game entirely

played the original at a friends house quite some time ago so this was nice to play

I agree. Core mechanics are the first thing to nail down and perfect in any sort of game ( aside from a few exeptions such as visual novels and things of the like). I wonder how this will be differentiated from other games of the same genre as it is quite a saturated genre. This doesnt "need" to be different but it will be quite hard to stand out as a generic 2d platformer. I have no idea why im replying this earnestly to this i do not even know theguy

(2 edits)

Highscore : 499

👍 nice changes 👍

lmao what kind of scummy tactic is this. says 100% off on the poster buts its 100% more

i won nice

i think detention distillery, cold and empty, lil fella clucker and the train game (name is full but that sounds dump imo) are gonna be at least top 10

aside from that if you plan on doing a post jam update fix the unkillable ennemy bug

got softlocked cus my ship was on an island and i exited the ships steering thingy but there were things on the island where my ships steering thingy was so i couldnt access it anymore

(2 edits)

well the current problem is that the strategy i found to work best is staying next to the turret and holding flashlight. Id recommend making the combat more dynamic. A few suggestions on how to achieve that would be to maybe add flying ennemies (youd need to be able to aim up for that) or maybe that you need to refill your flashlight too. Id also recommend longer reach for flashlight  (nerf knockback on ennemies to balance it) because rn it is impossible for me to take dmg since knockback is insane they just cant advance but if you dont add longer reach when reducing knockback then the game would be impossible since when you try to attack you'll get attacked too

i liked cold and empty

and thank you for making such an incredible game i love it

awesome game

cool game songs are infinite tho its annoying. or maybe its just really long

i could barely run lost signal at 0,2 frames per seconds (lost signal is another game in the jam)

potato specs

collected all pickles but im still stuck on the table

incredibly underated game not enough people have played it

took a while to understand but after that i played it and loved it so much. i managed to take down one ship which took all my ammo and then i couldnt onboard it to take the loot. another ship came and attacked me but since i didnt have ammo i couldnt do anything. i also lost myself in the map and couldnt find myself a lock on feature would be nice

crashes on launch but i do hear the waves for a tiny bit and it sounds great

i dont get how to beat level 2

like totis i loved the art its so well made. i didnt have problems with the music it was really nice for me. good game

way too hard to move around id recommend weakening the gravitational pull of planets based on how far you are from it

nice music but other than the music theres really nothing for me to talk about. 

lmao cool name

im glad i got to finish it i thoroughly enjoyed your game

(2 edits)

really cool game sadly theres no sound and the viruses and othere ennemies just die at the beginning of the level i thought id have to defeat them by dropping stuff on them

cant verify rn but i think it deletes the same color until it reaches a different colored peg and then it swaps

how do i escape the doom scroll

Theres a huge wall block left

combat is a bit boring imo

56,55 i like it

not sure if its intentional but sometimes when i eliminate pegs the peg behind the one i clicked on gets eliminated (even if its the different colors)

No idea where to go after the first rune

( debate actions, such as selecting cards and playing my arguments feels unresponsive at the beginning of my turn. After a few moments, it works just fine, but it gets really annoying after awhile as I spam click on my cards for a solid 5 seconds or something, and it happens every turn, slowing down gameplay, for absolutely no reason.)


yea i got that too i thought my computer was just slow but it seems its not just me. also u dont have to spam click just hover your mouse over the cards whille switching cards youre hovering over and when the cards come up then u can play

id recommend only making decks with two of the three things since they are more consistent and easier to shield