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Okay, sorry to spam further, but I am in an investigating mood and did find that the error seems to come from the "save" value being set after the game starts to something like

```
"1{@24}962{@24}55{@24}2{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}0{@24}…" (this repeats indefinitely for several kilobites of data)

and then it tries to load and parse this

My guess is that, if you're using a web-based game engine, this might be a weird bug that only occurs on Mac for some reason.