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So I got to the top of a tower that required some pretty complex platforming, collected a mask, saw another mask and went to get it, and then I died. Turns out the other mask was the monster 😂

I would agree with the thing about checkpoints, doing those challenges is too difficult to want to redo them again and again just because you messed up a jump later on. But if I knew that once I'd done one part that progress was saved, then I'd feel more comfortable continuing on and trying the rest of the level.

Hahaha, you gotta watch out for Rumpulus 👹. Yeah the game is quite challenging, it's kind of a trial and error type of game where you have to find the best routes and shortcuts. An easier mode would be cool to implement however! When you do finally get the 4th mask, you feel like a super hero, so I suggest you keep trying! 😄

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I feel like checkpoints would kind of ruin the game. I think what makes this great is that you have to take the time to learn the entire map for your sun run. it is far too easy to just find one mask, the challenge is combining all the mask runs into one big one. To do that you have to plan out your path and learn the intricate details of the map, and that is where the sense of achievement comes from. If you ever do add checkpoints, please just make sure they are optional.

If we ever did add checkpoints, it would be apart of some sort of optional easy mode for sure- and a lot of tweaking would be evolved with that mode. Not just checkpoints, because like you said, it would be far too easy if it was just that.

Oh yeah for sure, if this was a full game then you'd want people to replay it to gain that mastery, but for a jam game it's going to be hard to convince people to spend that long, especially when they have a hundred or more other games.

Usually it's a good idea to let players experience the whole game in about 5 minutes, with maybe more to do if they end up really loving it. 

But also there is no mandate to make a game that works especially well in a jam setting! it's just as valid to make something more like a full game, the only drawback being that most the people rating it won't see all of it.