Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

oh thanks, but could you please tell me how to do it? Because she always digest faster

I think you should add that she run faster then she see you with the book(for example)

I can not really explain how to do it.

Increased speed depending on what you are holding? i will keep that in mind.

in this case, I propose adding to the game the ability to hide, for example in a locker or under a table, but if she notices you hiding, she will simply get you out of there, also make it possible to throw objects to distract her, I would also like to suggest that you there were two attempts to escape from the stomach, one with a high chance, the second with 50% and the third a guaranteed defeat, but you can do it at your own discretion

(1 edit)

I do like the suggestions but I do not plan to add hiding. There should not be any spot where you can go and she will never look. Each encounter should feel like a "I hope she does not come my way".

Object to distract can sorta happen already but I may make items that can be thrown to distract although I do not think it will fit.

Escaping from any pred in this game is supposed to always be a low chance but I am considering on increasing the escape chance.

I might add a poll to vote on somethings in the future so I can adjust things.

So if you don't want places where she will never look , you can make like in game called Monstrum, there if monster near you and you are in locker there will be 60% that monster will open your locker

Making objects that can be throughable will fit(this will be a good thing for paper)

The chance is pretty low in my case 90% is where i died and 10% where i escaped