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Godot 4

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Many people claim that despite its popularity Godot has many drawbacks and performance issues. What is your opinion? Have you considered a framework instead of an engine? I'm a newbie dev myself and it's hard to find answers on this, thanks!

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It's hard to find answers on this because it's an ignorant question. The question doesn't have an answer, because you're asking the wrong questions. Godot 4 doesn't have inherit performance issues. There are performance characteristics in the way that you approach a problem, just like with anything else. Inexperienced devs are always concerned about performance _before_ they dive into problem solving, but the answer is always to work through performance _after_ you solve the problem.