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Yeah! I also (after I posted) thought about if the pred's hunger rate could be increased after the player is digested - so there's more to actually watch at that point if there's any more prey left. 

Seems awfully wasteful to leave so many prey running around... after I die within the first five minutes again ; w;

I am not sure if I can do that. The other students are just there and are not supposed to be hunted. The real purpose of the game play is to leave the school before it is too late because someone knows that you discovered something you should not.

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Ah, I suppose that does explain why we're getting bullied to death and the others are just circumstantial/convenient/inconvenient snacks.

Oh, also. I think it would be ideal if Struggling were a toggle instead of holding. Helps with accessibility, and I can't really fathom a reason at this point why holding would be more optimal than just pressing F to switch between "Struggle" and "Stop Struggling".

There are no plans for a struggle toggle as of yet.