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Cinquint

26
Posts
1
Following
A member registered Dec 25, 2023

Recent community posts

I still miss the butts ; w; Ples bring back the booty. The green void beneath the skirt smites my heart and wracks my soul.

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Viva Jank-Ass!!! o Δο

I mean, slightly jank. It was still good ; w;

Yes.

Please bring back the booty ; w;

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You can play as Bella. Though when the students aren't the main pred, most of them are a fair bit shorter than usual.  

Currently you can only eat somebody when your belly is almost empty - with the hunger meter at about 16% left. 

Strangely, Tulpy seems to require a slightly lower % (e.g. waiting longer without food) than the other students, which is amusing to me. I suppose she is just uh... calorically-dense.

I accidentally vomited a student directly into Satie as she was about to grab me, and she ate them.

That just felt wrong on so many levels lmao.

10/10. Though I do wish you could eat the other students sooner. 

Er, uh, I mean, apples! I love 'em! Who doesn't love apples?! Can't get enough of those APPLES...

$4? Fuck you, shut up and take my $25!

Yes I agree, please help. We are suffocating. Drowning. Asphyxiating in this booty-less void. We cannot live without the booty.

I looked away for two days and my guy really did be like "Game's done, just polishing up" 

Holy crap man, I was totally expecting this to be cooking for at least a month before another major update xD

This is a cute idea. I like this.

I accepted that the screen shake - rather jarring as it is - may have been a measure to disincentivize the player from sprinting constantly, since it can be quite hard to see things like keys while running around at breakneck pace all the time. 

At the same time, my friend and I were both like "If <motion-sickness friend> played this, she'd fucking die", lol.

Bug: See an item you like just on the other side of the security window? Door's locked? Doesn't matter, it's free real-estate!

You can also drop items through the security window. Don't do that.

Unrelated: Huzzah, I completed my genocide run! Every classmate liquidated, book acquired, exit reached! I got unusually lucky with the keys, so I didn't even need to open several rooms - like the security room, which I checked via the window shortly before the end.

I'm excited to see what "nightmare mode" actually ends up being. I enjoy the game for both the challenge, and for just screwing around - more of either sounds delightful.

Yeah, you know, I could escape and survive

or I could bait Bella into eating all my classmates and watch her butt jiggle - for just a couple more minutes - while she's too stuffed to end my life o uo

Oh no, I just mean she would have had the hunger speed boost more often in the previous version, since she'd run out of students to eat much sooner.

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Ahh, now that I think about it, it might have been the hunger speed boost in the previous version. Usually the other two students would have been gone well before the end of the run.

Also, slight ... kind of bug? I noticed that things like keys have a chance to generate underneath the sinks in the bathrooms, and they require a surprisingly specific angle and distance to pick up. I haven't seen one which is completely inaccessible just yet, but it definitely feels very awkward.

The odds of escaping have seemed lower than before so far - for both the player, and our unfortunate fellow students - but it's obviously difficult to say for certain, with the RNG nature of things.

OH THE GLORIOUS BODYCOUNT!

Er, uh, nice update! Great improvement in many ways, I think. 

I got used to the apple system prior, but I think this one is going to be a lot more intuitive. Still have yet to encounter the elusive Crazy Apple. Maybe the real Crazy Apple was the friends we threw under the bus along the way.

The pathing is excellent. A great deal of the prior jank has been extinguished. And Room 104 is no longer the run-assassin it once was.

I feel like Bella's new speed is quite reasonable, and I'm still terrified to be spotted if she's unoccupied. 

And did you decrease the odds of escaping after being eaten, or has the RNG just been coincidentally lethal today?

Dangerous? Excellent - Cinq craves a steep challenge. ALL the hunger, then!

While not a name per se, I was talking to a friend while playing this game for the first time, got spooked, and reported that "IT FOUND ME". 

I have since then kept up the running gag of referring to Bella strictly as "it", "that thing", and various other nebulous and sinister appellations.

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I personally enjoy the totally luck-based struggling. Less of an active thing, but more of an agonizingly suspenseful wait. It raises my hopes, crushes my dreams, and makes me feel like THIS IS THE RUN every time I somehow make it out.

(Incidentally, it has only been "the run" once so far, and I didn't even get eaten in that one...)
EDIT: Speaking of crushed dreams, tfw the apple goes free, but not me ; ~;

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Pro Tip: Keys make a very audible and distinct noise when anything touches them. Littering the halls with spare keys can be quite useful, for a careful and resourceful student...

Moreover, dropping not-so-spare-worthy keys before rounding risky corners is also quite a decent habit.

The only time I've actually managed to do this was in the bathroom - with the other rooms (that she doesn't enter), she just never seems to break aggro.

She understands if you need some time in there to reflect on your fate. She's there for when you're ready.

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Might I recommend appending something like a version number/identifier to the .zip download? I think it would do well to mitigate future "is the game updated" queries, among other things.
EDIT: Somewhere or something for reporting bugs might also be worth considering, so we don't end up flooding your comments with them ; w; On that note, I noticed that the player's stepping sounds are duplicated when walking diagonally (since we are walking in basically two directions at the same time, I guess it's playing the sound for both). It give Cinq the spooks every time.

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Ah, I suppose that does explain why we're getting bullied to death and the others are just circumstantial/convenient/inconvenient snacks.

Oh, also. I think it would be ideal if Struggling were a toggle instead of holding. Helps with accessibility, and I can't really fathom a reason at this point why holding would be more optimal than just pressing F to switch between "Struggle" and "Stop Struggling".

Yeah! I also (after I posted) thought about if the pred's hunger rate could be increased after the player is digested - so there's more to actually watch at that point if there's any more prey left. 

Seems awfully wasteful to leave so many prey running around... after I die within the first five minutes again ; w;

It would be fun to be able to see the pred keep hunting after our inevitable demise~

In any case, wonderful game so far o uo!