(Re-)implemented cell modifiers, bosses, and most of the GUI. Worked too quickly last week and was burnt out, but I’m back to normal now.
Features that still need to be implemented:
- Elemental effects
- Settings (i.e. adjusting volume)
- Score
- Background music changing depending on environment
One thing that has consistently surprised me is how small the new codebase is right now, even with most features implemented, which is an encouraging sign and shows how bloated the old version was.