Apathesis is quite the ambitious project for a game jam. It aims for something great (even calling itself gothic) but, while it doesn’t fully miss the mark, leaves a bit to be desired. That very ambition ends up a double-edged sword, where it becomes the game’s most engaging and memorable moments but make it extremely dense to enter in the first place. Writing is meandering and wordy which does absolutely fit the plot and setting, but really dips into tedium at points. Gameplay and pacing are excellent, though, Apathesis really knows how to drip information for the player, especially on a macro scale.