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(+1)

1: Already answered, but you are your own ally. No benefit to targeting yourself with a pull or a push, but for giving tokens or healing, yes.

2: In the current version of the rules, any action with targets must include your Challenger. So, you can Yell, since Yell has no targets, but you couldn't use Stand Strong to heal yourself, because it does have targets and could target your Challenger.

In the upcoming errata, Challenge tokens' effects are changed to "All damage-dealing actions you perform must include your Challenger as a target", so actions like Stand Strong are unaffected by holding a Challenge token.

3: Yeah, you don't target anyone while in Mastermind style. You just walk around and shout orders. However, if an ally you control has a challenge token, you will need to consider that for the Action you make them do.

thanks, that helps a lot.

2. In the current rules (and it appears this wouldn't be so with future updates) are you able to "Put It Out" to remove a challenge token from yourself, since it doesn't target the enemy? I would think no and am unsure where to confirm this.

It also sounds as if the new erreta wouldn't cause this confusion. Just playing a support, and currently it seems like I can't use Song form properly if challenged and I must go aggro.


Additionally, is there a discord or anywhere else questions can be asked? I am super curious and would love to pick the minds of people who have the authority to rule over the system, or at least politely ask questions.

I'm going to pivot a bit from Aetherbard's question - in the upcoming errata, would you be able to remove Challenge tokens with Put It Out (either on yourself or an ally)?  It feels like turning Challenge from a turn of tanking into a one-action tax is stronger than intended, since Challenge tokens can't stack in any way - an action tax is very strong, but still totally different mechanically from what an Angel, Reversal, or Zen stance might want - but at the same time, even in the current version Put It Out would be able to calm an ally down from a Challenge token.