Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I've noticed this with a lot of these RPGmaker type games, where there's very little done for any sort of navigation. I'm being given vague hints for what to do for a quest through dialogue and I have to run through the map from one corner to the other to find what I'm looking for. It's very inconvenient to do these quests (not like you're given a choice), and has to be done for a large chunk of both major and minor quests.
On a related note, I've noticed that none of the quests I've been taking have been showing up in the quest log?

We are still working on the quest log and fixing issue with it, before we add all the quests and navigation in place, each patch adds more and more entries to the quest log, game is still in development after all. Some of the quest don't give much navigation by design as it is designed for you to explore around and talk to people and figure out your own way. There are hints and directions in the dialogues though.

Sorry for the inconvenience.