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I actually really liked this one, it's a new take on a dodge-em-up and themed interestingly as well. I thought the loose controls were pretty great. There was stuff you could do like accelerating if you timed your next jump at your max velocity, and basically go faster and faster til you hit something. Even then there were ways to cancel the impact velocity if you punched in the right inputs at the right time. Despite these tricks, that final level is still pretty brutal and I managed to just sneak my way around the sides of the level.

Here's a gif of some of the momentum tricks I was doing. I'm always a fan of this stuff!


Glad you enjoyed it! Some of those game mechanics may or may not have been intentional... :) Ladder hit detections, fall if hit, tentacle walls, all got pretty crazy in the code and needed a good refactor we didn't end up having time for! Turned out playable though!