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Short and straight to the point, I really value that the game doesn't drag along or that it tries to be more "poetic"; it's refreshing to see some sabotaging action, another face of anticapitalist action. The "story about grandpa" approach was also a very nice touch and I think it can resonate with some of us that belong an age group that had grandparents that fought for better work conditions.

The feeling of the game was very nice: the graffitis outside, the nighttime sounds in the still factory, the little details in walls and buildings, everything helped create a very unique setpiece. Graphics really added to the whole experience, kudos on that!

Maybe I missed some SFX here and there and some "movement" in some areas to make the factory feel a little more organic, but overall, this was a very nice experience.