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Palarus

27
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2
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A member registered Dec 13, 2016

Creator of

Recent community posts

Oh, wow, the general tone, the questions... this REALLY feels like a job interview, including the downright illegal questions!

I really like that even though it's kind of a visual novel, it's short and goes straight to the point, delving directly in the anti-capitalist matter through situations that we all can relate.

A very informative and interesting essay in a very aesthetic and modern format

Short and straight to the point, I really value that the game doesn't drag along or that it tries to be more "poetic"; it's refreshing to see some sabotaging action, another face of anticapitalist action. The "story about grandpa" approach was also a very nice touch and I think it can resonate with some of us that belong an age group that had grandparents that fought for better work conditions.

The feeling of the game was very nice: the graffitis outside, the nighttime sounds in the still factory, the little details in walls and buildings, everything helped create a very unique setpiece. Graphics really added to the whole experience, kudos on that!

Maybe I missed some SFX here and there and some "movement" in some areas to make the factory feel a little more organic, but overall, this was a very nice experience.

Rematadamente retro, doblado y todo un pedazo de beat'em'up, descubrir combos, juggles y demás dinámicas propias del género es todo un disfrute, ¡Enhorabuena! 

El humor un poco ácido y socarrón le sienta de miedo al "rollo peleas" y se integra muy bien tanto en diálogos de la propia historia como en los dialoguitos para reclutar compis de combate, muy muy bien traído.

A veces es un poco fácil que entre dos te hagan stunlock y estés muerto y he tenido algunos problemas de performance cuando había muchos enemigos por pantalla, pero aparte de eso, está sorprendentemente pulido para lo exigente de los controles de los beat'em'up.

English translation might not be the best, but at least helps users kind of get the story and interact with the UI

Didn't manage to get too far into the game, as either the rocks hit me and I lost control of the character or couldn't move the character after restarting altogether

Fast action paced and the humor works because it hits the nail on the head, amazing combination!

Loved the aesthetics and sound design too!

Presentación, audio y UI de lujo, ¡Vaya pasada!

Los minijuegos son bastante sencillos de entender y ha sido una sorpresa ver que hay más de un tipo, dan un poco de frescura.

Very professional and homogeneous game, I'm absolutely amazed! Visuals, tone, sounds... everything fits so perfectly!

Recovering stress is a little bit cumbersome and the message, being "tired", made me think I had to sleep, when in reality I had to play for a while!

Corto y directo al hueso. 

Aparte de dar en el clavo a nivel emocional, pone sobre la mesa el valor de los videojuegos como medio poético.

No me importaría verlo en un museo.

To play the game, open the .sb3 file in Scratch editor.


Is the game functional? I don't really know what I gotta do, other than drag papers around

Wow! This is simply stunning. From menus to sounds going through the dialogs themselves, everything feels so polished and professional. Congratulations!

Some of the scary scenes are very well done and the scares are there, but without being obnoxious, a very delicate balance that you managed to get perfectly.

Flow feels a little bit slow, but maybe it's because I'm not a huge fan of the genre

The contrast between the cutesy everything and the down to earth, realistic mercantile activities is really interesting, even more so by how in your face it is when basically the first interaction with your assistant has a blunt "We're here for the money" message.

The sheer amount of numbers and complexity really conveys a sense of "This is capitalism, kid!" that is reinforced yet again by the juxtaposition with the pastel, chill vibes. Imagine if you had to tackle real life politics in Animal Crossing!

I would've liked some more sounds here and there to improve the gamefeel and the game's complexity and interaction wasn't really my style, but I applaud that you manage to create such a composite system that doesn't break in just 4 clicks, congratulations!

Although the twist on the classic Snake gameplay could be improved a little bit (Or maybe I'm just bad at fighting as a leader of the revolution!), the game has striking visuals and some very interesting design ideas going on.

I'm not a huge fan of how the Communist Manifesto quotes are added as a simple extra, would have preferred something more organic!

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Loved the aesthetics, the interaction and the EXTENSIVE recipe book necessary for everyday duties.

The few moments of relax during the smoke break are not enough to recover from the frantic rhythm of bartending, just like in real life! Bleak!

Also, one of the few games that require a specific action to light a cigarette, so you can "pretend" you're smoking, a great technique to actually quit smoking.

Very interesting visuals, kudos for creating such a bleak, dry looking environment that supports the "feeling" of the game

Although it requires some polishing, it's a serviceable survival experience!

Nothing like a good exercise in self-criticism! I think we all fear the adaptability companies display when it comes to fighting back and taking ownership of anti-X movements born to face them, and this expresses that with a good amount of acid humor. Well done!

Wish it had sound or something more gamey on top of the commentary though!

Incredible aesthetics, gameplay and sound department, I can't understand how it relates to anticapitalism, though!

The corporatespeak is on point! So nicely done it's scary, even the background music is exactly what the HR department would play with a smile on their lips before firing you.


Simple concept, interesting execution!

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Ah, qué recuerdos de jugar a juegos en Flash me trae

Divertido (Ojalá la Virgen me ordenase destruir cosas) y ¡Hasta con doblaje! Me gusta que esté íntegramente en galego. Se nota que lo habéis hecho con cariño.

Mis únicas quejas son que la música es bastante relajante para el nivel de destrucción que el bueno de Martínez está llevando a cabo y que cuando empieza a haber más policía, es posible que entre edificios le hagan stunlock a la excavadora.

holi.com ha hecho que la experiencia de leer un artículo sea todo un placer... si tu definición de placer es un bombardeo constante de publicidad que ni te va ni te viene, pop-ups que te provocarán tics en el ojo y una adherencia a la ley de protección de datos tan insultantemente baja que preferirías que ni lo intentasen siquiera!

Divertido y sintético: sabe lo que tiene que hacer para transmitir el mensaje y lo hace sin florituras y sin entretenerse con cosas que no importan.

La estética "Navegar en tiempos antes de AdBlock" me ha traído bellos recuerdos de descargar .exes random y hacer que el ordenador familiar fuese a pedos.

Una propuesta súper redonda tanto en presentación como en contenido y ejecución, ¡Enhorabuena!

I am a sucker for arcade-score attack games, so I really liked this!

Simple but effective execution, escaping from the cops can be so relaxing with that music!

Maybe I would have expected some more sound effects here and there to convey the broadcast action and the police getting closer, but it's a nice arcade experience nevertheless

Aesthetics and sound remind me of old RPGMaker heavy hitters like Yume-Nikki, congratulations! It isn't easy to have something so artistically pleasing with such a reduced palette and number of shapes.


The game is also deeply depressing. Being caught in the dream -> work -> bills loop on repeat is something we all can relate to, and that feeling is conveyed in such a clean, concise manner, without pretentions or the need of long, rambling, walls of text. Wow.

Very nicely done.

Aesthetically stunning! I really dig the old DOS look and feel. The main theme is an absolute BANGER.
Maybe something more retro for the "intro" sequence would fit better?

Even though it's just a prototype, it has some interesting ideas and makes me want to see a finished version.

The new version has fixed many of the issues the first version had, congrats!

There are some clipping issues here and there, but, overall, it's a very serviceable shooter.

My only gripe is that we shoot Spongebob instead of Mr.Krabs!

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Hello, fellow supermarket lover!

Loved the labels! As some other users have said, the glitchy physics and weird environment gives it a "B film" aura that adds to the overall experience.

And you can pick a shopping cart too!