This style is really good for me, grid games FTW, and lovely tiny visually. Gets a bit time getting used to the movement but it's ok. The enemies are a bit too hard sometimes; it's interesting that they aren't maybe totally predictable though. The light limitation is a good idea, even so that it's hard edged, giving it eventually kind of a unique dice-y RPG feel if you don't really know what's next to you but have to take risks. (First I thought the game would end there but it doesn't... well maybe effectively sure).