Hi! The app was meant to be used with the Touchs, Wands or whatever the Windows Reality names their controllers. I'm afraid I can't do all the interactive tests for joystick as some of them needs both hands to work. Sorry about it (you can ask for a refund, no problem about it, it's completely understable)
yep. It’s weird that HP decided to change all the axis and buttons functions... only working in unreal .26 Press the upper button on each controller and move the hand in the axis. It’s a little shitty but right now it’s the only way to move around with the reverb G2. I’ve changed some interactions to the trigger instead of grab to make it more compatible. (Look under the Controller mapping in SteamVR)