I'm glad you're doing educational games, but to be honest this wasn't very fun to play, because there are no real player choices.
Yeah, I had originally wanted to include some type of strategy, point system, etc. My original idea was to have the player do a check-list, and if the player didn't do the check properly, that the rocket wouldn't lift off and you would see a little blurb about "why" the rocket didn't lift off.
BUT, after researching NASA checklists, I couldn't even understand them, time was running out, and I came upon a little page that talked about where the three shuttle parts came from. If you can think of a way to gamify the map part I'd love to hear suggestions. I'm personally not terribly concerned about the "game" aspect - I tried to model this off of the interactive Google Doodles. Some are games, yes, but some are just interactive in a toy way. Really, I would rather turn this into a toy, where the user can play around with the rocket idea, rather than introducing a game aspect to it.
Thanks for taking the time to comment!
-BH