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(+1)

Hi, this looks good and I just love the idea!! Really cool!

Unfortunately, I ran into some difficulties, as well. For some reason, there was about a 20 second delay from when I said something into microphone, to when it registered the command. I'm not really sure why. Although, this was on a MSI Claw handheld PC - these handheld PCs can be known for not having as refined of drivers as desktops PCs. I feel it's no huge deal for me either way, I just like the concept of voice command gameplay.

(+1)

Thank you for the feedback!
It's actually possible that the issue in the underlying API for speech recognition. Despite the claim for lowest latency, I also observed a few rare long calls. I want to gather more feedback to see if it's a frequent issue.

I do understand that latency is the current tech limitation we have, but would prefer to decrease it to 1-3 seconds maximum:).

(+1)

I have checked the replay of your game (it records each play and you can share it too:)). It looks like there is some performance drop in the browser client as well. Because when the robot started moving, the first few seconds it almost was stuck. This is implemented purely on the client without any server sync. When I'm closer to finishing the game, I will look into possibilities to make the client code faster as well and hope it will help.