Awesome work!!
It's always awesome to see the things people make.
My collection:
https://themetalcarrotdev.itch.io/themetalcarrotdev-collection
Contains 22 items:
4 games
9 zines
A printable item
An opinion piece
4 short books
And four texture packs for use in game development
For problem #1, it sounds like the graphics or text needed some form of control or code to tell it to ankor them to the screen or position in a centered way.
Either that, or the text was too big for Mobile.
For problem #2, it's almost sounding like an issue with a piece of code, or pieces of code, not being "framerate independent", and the lower framerate of Mobile making this clear.
Hi,
I'd say "Yes", horror games might enjoy a small boost.
When I released a science fiction type game with horror elements, it did better in terms of traffic to the page, than the pages to some of my other releases.
(Although - it's harder to go by statistics about it now, since I released a lot of my stuff into one collection at this point.)
Edited to add: The boost I'm talking about is a community-given boost (in my opinion) - not a site based one.
I'm facing somewhat similar.
I posted about my experience here: https://itch.io/t/4380853/images-from-page-game-are-not-showing
In the last day, I noticed some images are broken both on thumbnail images and on people's avatars.
I'm also not talking just my own (I had one image that way that I had to fix by reuploading the image). I'm also talking other people's stuff.
And what's even odder is that this only happens when viewing on my phone, and not when viewing on my laptop.
Edit: I'm not sure if this is related, but it could be. Or my issue could be something different.
In regards to whether the site allows microtransactions - that's not a question I know the answer to, sorry.
But I do have some concerns about using them. On Google Play or App Store, I don't mind them because I know that's usually the format.
But for Itch, I'm a bit more leisurely about it (I often browse from my laptop), and being charged for something cosmetic (like a change of character outfit) isn't something I generally look for. If the game is professional... I'd rather, for example, pay $1-$2+ for the game itself, rather than for an outfit.
It's also possible that I might not be the proper target audience for such a price model, however.
Anyway, I did see your game video, and it looks pretty cool! Nice work.