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TheMetalCarrotDev

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A member registered Mar 23, 2022 · View creator page →

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HI,

I haven't heard of a way of doing this for charity.

The only thing I've heard of is that you can have 100% of your funds go to Itch - but I don't know much about that though.

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Hi,

There actually is a way to sort games.

First, you create Collections. Then, you add your game(s) to the collections.

Once you've got your organized Collections done, you then navigate to your Creator Page, click Edit Theme, remove your list of games from the Theme menu, then select to display the specific Collections, which will then show your games in a more organized way.

I did this for my Creator page. It takes a little work, but it can be worth it (in my opinion).

Edit: This is for making the games visible to the public. If you mean internally, like when you edit your projects... I'm not sure what to do there.

10 moos out of 10!

Looks cool!!

Looks really cool!

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There are two different types of bundles in my mind:

Charity bundles

Non-charity bundles


With the charity bundles, you usually don't get a money portion, or the money portion you do get is smaller. They're more for charity.

With the non-charity bundles, usually they take the money made from the bundle, and pretty much try to evenly (as much as possible) split it between all creators.


Bundles are also a process that involves at least two steps. The first step is submitting your projects to the bundle (simple process), and hoping they get accepted into the bundle by the bundle organizer(s).

The second step is that afterwards, at some point, you and other creators actually have to "approve" the bundle itself. This approval process is very important, so participating in it is important - or your submission(s) to the bundle might have to be removed so that the bundle can be launched. (Since launching the bundle requires that everyone participating approve it).


So with the charity bundles, it can be fun because you're helping out a cause, and getting more exposure to your projects.

With the non-charity bundles, usually you get exposure, and also get a portion of the money made.


Anyways, this explanation is just how I understand it. But maybe I should add that whenever I've submitted something to a bundle, the process of submitting it is pretty easy - so I think most people can probably figure it out.


This article might be helpful, too: https://itch.io/docs/creators/bundles.amp

In my opinion, the best way of avoiding it is just to...

Not download things which look super suspicious or click links which look super suspicious.

I'm under the impression, based on some of the things that I'm reading, that a lot of the security problems might be occuring from downloads

Quite some time ago, I tried someone else's game that stuck on my mind. It was called Unsynced:

Unsynced - Retro FPS Game by CageMeIn

To describe my experience with the game... it felt like a classic FPS, but it blended some more modern mechanics in an experimental way.

I am promoting this game because:

It seems not to have gotten a lot of exposure despite being a pretty interesting idea.

I feel the idea behind the game is pretty cool overall. It makes for an interesting experience.

I totally agree about Python!

I tried a little Python with Ren'Py once, and it fought me every step of the way.

Your existing games look pretty cool...

Maybe an 8-bit platformer?

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Itch does have "Book" and "Other" options for pages.

Tigar Soard (intentional misspelling) is my entry into horror fiction in the form of a zine.

Link:

https://themetalcarrotdev.itch.io/tigar-soard


Basically, with this short narrative work, I have rolled in some of the creepy things I remember about old computers.

The plot is that a man works for a struggling company, and instead of receiving a Christmas bonus, receives a floppy disk containing a game made by the boss' son.

This release also serves to test my ability at writing creepy stories.

Thanks for checking out my zine!

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In regards to Discord, I'd recommend:

Itch server.

Game Dev League server.

I appreciate the feedback.

Thank you!

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In some cases, I might-

I find Fiverr to be a fairly decent platform, even if it has the same risks as any other platform. I like that the website lists customer reviews.

My only real complaint is that sometimes, there isn't perfect transparency at disclosing all upfront fees.

For example, I've seen times where there's a certain charge to make the art, but then an additional charge if you want to use it in commercial products.

The bright side is that usually, you can contact an artist ahead to talk about requirements, before purchasing. Some artists even encourage this as part of greater transparency.

...Anyways, I was more saying, though, that Fiverr prices can be a good starting point for negotiations.

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Seems like a solid game!

My only suggestion would be to maybe start the player out with an easier level. Before progressing them to the first level you play in the demo.

I know the tutorial helps with that, but it still seemed quite a jump from the tutorial to the first level.

Cool.

I like the plot you mentioned, as well.

Checking the website Fiverr, it seems that artists there tend to be asking in the $25-$60 range per a tileset.

Prices can vary greatly across artists. But I find the prices of Fiverr to often be a negotiations starting point.

Looks interesting.

Congrats on the release!

I didn't play all the play through. But what I did play was really fun and professional.

A nice game like this needs a really nice and unique title for it, though.

Very powerful.

Loved it!

For those interested in sharing... I was wondering if you wanted to talk about some of your future goals in regards to project development?

For me, I'd like to make a lot of small releases, and also develop and release another platforming game in order to attempt to perfect the formula better. After that, I'd like to attempt to release an RTS at some point.

Looks good.

Good improvement.

Cool!

Congrats on getting a demo up and running.

I'd say Ren'Py or GDevelop.

The two programs I mentioned are quite a bit different from each other.... but I'd say either can be a starting point.

Hi,

How about a quirky and experimental platforming game?

https://themetalcarrotdev.itch.io/steppingstonejack

Awesome!

Congrats on the release!

On occasion, they're listed on the product page. Possibly with some of the info in tags as well.

On other occasions... they aren't.

And if it's a web game.... while it's not guaranteed, chances are it will probably run.