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TheMetalCarrotDev

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A member registered Mar 23, 2022 · View creator page →

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Awesome work!!

It's always awesome to see the things people make.

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When you search on Itch... the actual creator profile isn't displayed (at least not as a separate entry).

(Although... if the creator is popular, you might be able to search for the profile from Google.)

Itch actually displays analytics from the Dashboard.

Nice music, good use of colors...

Looks fun!

The art style is really neat!

Love this!

The fire element makes things 🔥 

The categories you mentioned seem to be meant for games.

Other than that, though... I'm afraid I can't help much, since I'm a little confused what you're trying to do.

Yep, sounds weird.

Glad you got it worked out.

In my case, I felt that the "tags" were only a portion of my traffic, and yet..............

With my science fiction/horror product, it seemed to enjoy a bit more tag-based activity than my other products (going by analytics).

I agree with you, and appreciate your insights.

Sorry if I wasn't very clear with my use of the term "boost".

I believe there's often a boost, but the boost is community-driven.

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My collection:

https://themetalcarrotdev.itch.io/themetalcarrotdev-collection

Contains 22 items:

4 games

9 zines

A printable item

An opinion piece

4 short books

And four texture packs for use in game development

I wanted to add...

Something quick you might be able to try... is seeing whether you can change the resolution of the html game in browser from the Game Page when editing the page, to be the same as the native resolution for your game.

For problem #1, it sounds like the graphics or text needed some form of control or code to tell it to ankor them to the screen or position in a centered way.

Either that, or the text was too big for Mobile.

For problem #2, it's almost sounding like an issue with a piece of code, or pieces of code, not being "framerate independent", and the lower framerate of Mobile making this clear.

I believe it's the community.

I believe there may even be a few people who might believe that indie horror games are the best horror games.

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Hi,

I'd say "Yes", horror games might enjoy a small boost.

When I released a science fiction type game with horror elements, it did better in terms of traffic to the page, than the pages to some of my other releases.

(Although - it's harder to go by statistics about it now, since I released a lot of my stuff into one collection at this point.)

Edited to add: The boost I'm talking about is a community-given boost (in my opinion) - not a site based one.

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If you mean for purchasing something...

Seems that some games can only be paid for with Paypal, while others allow card (that's what I've noticed, anyway).

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I don't really know much about what issue you're having, but I believe Payouts can also be done through Stripe.

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I'm facing somewhat similar.

I posted about my experience here: https://itch.io/t/4380853/images-from-page-game-are-not-showing

An example:


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In the last day, I noticed some images are broken both on thumbnail images and on people's avatars.

I'm also not talking just my own (I had one image that way that I had to fix by reuploading the image). I'm also talking other people's stuff.

And what's even odder is that this only happens when viewing on my phone, and not when viewing on my laptop.

Edit: I'm not sure if this is related, but it could be. Or my issue could be something different.

:)

Thank you so much!! Means a lot!

GDevelop is pretty cool.

I've made at least a couple of games with it.

Looks really cool!

I love the amount going on on-screen at one time.

Really awesome work!!

I'd say my rate for something like this would be $175.

$175 total.

So kind of "in the middle range" as far as commissioning someone on here.

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I won't be able to make something quite this polished (especially on short notice), but here's a screenshot from Stardew Valley:


I was thinking something that looks a bit like that, but with darker colors and darker themes.

Sounds intriguing.

Would you be okay if it was 2D and in a style kind of like Stardew Valley (but still incorporating the horror / Christmas theme)?

Hi,

Do you have a ballpark idea of what your budget is?

I'm thinking Tower of the Immortals:

https://bynary-fission.itch.io/tower-of-the-immortals

In regards to whether the site allows microtransactions - that's not a question I know the answer to, sorry.

But I do have some concerns about using them. On Google Play or App Store, I don't mind them because I know that's usually the format.

But for Itch, I'm a bit more leisurely about it (I often browse from my laptop), and being charged for something cosmetic (like a change of character outfit) isn't something I generally look for. If the game is professional... I'd rather, for example, pay $1-$2+ for the game itself, rather than for an outfit.

It's also possible that I might not be the proper target audience for such a price model, however.

Anyway, I did see your game video, and it looks pretty cool! Nice work.

Probably GDevelop.

I've made at least a couple games with it.

My best advice is to pick up a free software, and start out with something small (like a mini-game).

As for forming a team... sometimes it can be useful (like in the case of large projects), but my recommendation is to start solo.

More than $3? Yep!

To list something in particular, I bought a zine bundle for $7 from Beth and Angel Make Games.

Looks awesome! I love the clean art style.

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I agree that an Estimated Total Play-Time would be interesting.

As for the average session duration, I feel it can be helpful sometimes, but I agree that it can mean a lot of different things.