Yeah, camera is an issue. There is some fundamental issue with the rotation of the world around the ball, where if it is rotated 90 degrees, the math completely breaks down, and I didn’t have the line space to handle a bigger algorithm… so I went with a fixed view point instead as a restriction on the level building.
I will revisit this later and figure out how to do it properly as it’s an interesting problem.
Glad you liked the game!