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Alpha 0.15.2

(^_^) I have put so many hours in to this game.

Asocial: Do not like the skill the way it is.  If only it just slowed the social meter depletion.  Two character that have this suddenly has their 'Mind' drop to 0 and start crying and being scared.  One is a zombie which should not lose 'Mind'.  I am not a fan of having no relationship.  Zombies could just not gain or lose points in any relationship.  This would not stop others coming to like or dislike them.

Character and zombie get in fight.  Answer: 'Zombie, leave character alone.'  Character happy, zombie does not care.

In the dungeon; the character have the green plus and red minus for the state of relationships.  This could be use the character screen instead of the purple number.  If characters gain or lose relationships when in erotic encounters with others, the pluses and minuses would be there.

Feeding is a problem.  The more stuff I get the lower the vegetables drop in inventory.  I would like a dining hall.  Characters can go to the storage to eat.  I do not want a second storage because, if an invader enters, could steal something good.  A dining hall could be placed like a bath.

Would like the research screen to get upgraded to the way the inventory screen interface looks.

New to the dungeon and the lost lambs:  Switch one set of answers.  This means the top would be accept/reject while the bottom is the other.


Thank you for all your work.