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Definitely a lot of content packed in here. I definitely like the style of going for a DOS/MSX feel, but I do feel like that brings up some criticisms. While I like the music, I expected it to be in the same style. Combined with the lack of sound, which I personally would have prioritized over music, it does conflict with your goal of going with that style.

Level design was done well. The puzzles gradually increased in difficulty and the spell mechanics weren't game breaking buggy. I had one close call where I got a statue stuck on me and spamming buttons got me unstuck so I could continue. I do think with the amount of rooms you have, you should have a map. I got lost a little but not too much.

Also, some indication of what powerups do would be a good thing to have. I figured it out quickly enough, but its still a good thing to have.

Overall, I like this entry. While there's definitely room for improvement, I think it stands solidly as is. Congrats!

I'm glad you enjoyed my game!

About the sound effects I must admit it was something that went over my head and when you guys mentioned it then I realized it was missing. As it's the first game I was doing all by myself I'm still getting the gist of priorities and now I see that while I was focusing too much on the level design some things have gotten left aside. But it's definitely something I'll prioritize on my next games.

About the music some of the previous apply here too and while I know some things about music theory in general I'm still not used to making video game music (like techniques or software). I wanted to make the music feel choppy like and 8bit or 16bit style but that time my knowledge just fell short.

I had some implicit goals and one of those were for the game to be completely textless, and didn't think at the time that I could do some graphical indications of the powerups usability, I just knew I didn't want to use text. What I did thou was locking the player in place until they figure out what the powerup could do, classic metroid style.

Thank you so much for playing and thank you for the feedback!

No problem! Game jams are just like that. You make assumptions that are either decent or you get a comon or mixed reaction about it. I've made assumptions that were just completely wrong haha. And yeah, making music for games is hard, I'm still new to it and also pixel art. I started with programmer art, but I've improved, and to my surprise people think I actually have an art style which blows my mind. I'm colorblind and can't even name the primary colors haha. I guess its just practice and receiving good feedback from these jams.