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That is a bug caused by how the game saved once an ending was triggered. There are steps in the v1.3 dev log to help fix your issue.

(2 edits)

Thank you. I was wondering if there was a way to edit the candy values manually but I'm not savvy enough myself to figure it out. I also do think that the options on-screen once you get to the repo building are unclear. I accidentally ended the game because I did not know what to press/what option was selected. Luckily, pressing "Continue" allows you to avoid this, but it was still worrying at the time, as I thought I had lost an hour or two of progress.

Edit: It would seem that I have no idea how to load a .tres file even though I installed the Godot engine.

You can right click it and open it with any text editor (like notepad)

Oh. That was very simple. Thank you. I cannot wait to see what you make in the future! The 3D movement on display is very smooth. The only thing I'd add is some form of airtime to make crossing the river slightly more lenient but otherwise traversing the world is fun. I especially loved the forest.