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Stop the glazing

(+1)

I also like this kind of games😍

Then did you play Aria's Story already or not yet? 😉

Even though I abandoned this game, I still agree with the points they made in their comment because as much as I have been disappointed with AstralShift's choice to hold onto their nonsensical "deal with a demon" plot instead of the perfect "mental health recovery" conclusion which is treated as a punishment for failing to grab the pocket mirror before Enjel instead of being the reward for doing everything right and the "Goody Two Shoes" ending should be a punishment because Goldia still believes she is still a little girl and remains inside her delusions instead of waking up as a grown-up woman in a mental hospital, this game still has beautiful graphics, original characters each with their own personality and an intriguing story about dissociative identities disorder like the 2003 movie Identity, my only grief with AstralShift is that they involved a nonsensical demon plot instead of making it a simple mental health disorder plot like the 1998 video-game Sanitarium, why complicate the story with supernatural nonsense when you can simply make a logical intrigue which makes sense?

This is especially a waste of potential because everything in the story can actually be explained logically without involving anything supernatural alas AstralShift is not interested in making sense because they want to fantasize of nonsensical stories.

If Fer'Eryu had praised the story as if it was perfect as is then your calling out their glazing would have been justified, however the points they made are actually justified because this is a creative game despite its flaws, it deals with dissociative identities disorder fairly well involving diverse and original characters, it uses original and fitting graphics, musics and sound effects which Fer'Eryu didn't even mention and I invite you to read my detailed feedback which I just posted on this page. 😉

Oh my...