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Maybe because it's set on a deserted island, the game loop is very slow and events happen very slowly. It's very accurate with reality, but in terms of a video game, it's boring. The player needs to be in constant contact with the game. This is what we tried to achieve with our game (you can try it and leave a review if you want). This way, the player continuously feels like he have things to do. Another thing I don't like is that just moving makes you lose hunger. By doing this, the player will tend to move less, which makes the gameplay duller. Other than that, everything is fine. Keep it up!

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should i make it set on a randomly gernerated island?

and yeah, its quite boring, i’ll add something like building etc

also, you’re right, a game should not be realistic or have realism, a game should be fun and a way to escape from reality

ill try your game:)

Edit : maybe ill add more living beings to the island if you know what i mean :) should i also make it so that the island is bigger and looks like it has secrets within it,

Recently, generating things randomly has become popular. It adds a very entertaining layer of replayability if the game isn't too long, so it could be a very good improvement, though perhaps too complex to implement. Survival games are difficult to balance in all aspects because there are so many interrelated mechanics. But what stands out most about your game, in my opinion, is not just the gameplay but your "humor." Maybe you could give it a twist, like a plot twist in the genre, similar to the movie "Cast Away" with the Wilson ball, you know? You could engage the player more with the aesthetic and story, mixed with survival on a deserted island, but making that aspect more secondary. That way, it could turn out to be a great title.

should the plot twist be like :

“oh noes! turns out you were in a simulation controlled by a horizontaly rotating rat in a distopia called the devil’s anus etc…” (sorry for that bad “humor”)