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(+2)

This game's feedback is impeccable, hitting things and getting hit feel REALLY impactful. The presentation in terms of audio and visual cohesion is phenomenal, and the way the metroidvania elements are contextualized with the game's setup is really fun and creative. That little animation of the main character wearing a headband in the beginning of the game was such an awesome touch. I think the thing keeping this from being an earnestly perfect entry is how slippery the controls are, and the very brief but noticeable lag between inputs and action, especially when it comes to swinging your sword. I also feel like the game is too punishing in terms of how much progress you lose when you die.

But despite all that off of the strength of the feedback and presentation alone, this an incredibly strong entry for this Jam

(+1)

Thank you for the feedback. We had to discard many ideas to make it in time, so we couldn't implement spawn points. I wonder if anyone is going to make it to the boss ^_^