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(+1)

I'm guessing this game is out of development now, but I still got stuck in the trees off the first screen, and a few parts after that.  I found for the most part it was safest to just save my state before going to the next screen and always try to move between screens near the middle of the pathways.

You have a cool concept here - it's quite buggy, but it has potential!

(+1)

Oh crap, I'm sorry.  I've misplaced my notes for this and am trying to track them down.

No stress.  It was a very interesting playthrough.  The first time I somehow managed to *really* break it.  I played through a lot of demos and homebrew yesterday, and the volissions between screens was a pretty common issue lol.  It was interesting, and I started to understand why it was such a problem haha