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(1 edit)

Hello! I'm a big fan of your Sprite Importer and Paper Doll assets and want to use this one as well. But had a question regarding this issue that I am currently encountering: https://direpixel.itch.io/mana-seed-shaders-for-unity/devlog/703312/unity-20211-...

I don't have any experience with the shader system. Can you provide a step by step guide to getting this to work in later versions of Unity? Do I need to go through each of the 30 shaders and for each Replace Color value set a Range value of 0.1? I just want to make sure I understand exactly what needs to be done since it will take a little bit of work. I'm on Unity 2022.3 btw.

Unfortunately yes. I can get working on an updated set of shaders that already has that done, but I'm out of town for a family event for the next few weeks. So it will be a bit before I get started.

No worries at all! I got it working, I was a little intimidated by the shader system. It's working great! Using your tools all together makes a great workflow.

Doesn't it though? I love it personally. I have another asset I never released that creates scriptable object variables and events that makes things so easy. Id say that's probably my #1 tool for development.

That's really cool! I've been working on a modified version of Feendrache's animator https://feendrache.itch.io/mana-seed-character-animator-for-unity. It aids in building animations and attaching them to animators. One big thing I've added so far is support for blend trees in the animator. It's a ways off from being releasable, but I'd like to ask the author to formally release their code under a permissive license so I can release mine. But it very nicely fills the gap between Sprite Importer and Paper Doll.

Very cool! Well I'd love to see the finished product so keep me in the loop!